[1,["c1FRZXQb1JYpil6WcLmVmS"],["_effectAsset"],[["cc.Material",["_name","_techniqueData"],1],["cc.EffectAsset",["_name","shaders","techniques"],0]],[[0,0,1,3],[1,0,1,2,4]],[[[[0,"KawaseBlur",{"0":{"defines":{"USE_TEXTURE":false,"USE_ALPHA_TEST":false}}}]],0,0,[0],[0],[0]],[[[1,"KawaseBlur",[{"hash":2278172867,"record":null,"name":"KawaseBlur|vs|fs","glsl3":{"vert":"\nprecision highp float;\nuniform CCGlobal {\n  mat4 cc_matView;\n  mat4 cc_matViewInv;\n  mat4 cc_matProj;\n  mat4 cc_matProjInv;\n  mat4 cc_matViewProj;\n  mat4 cc_matViewProjInv;\n  vec4 cc_cameraPos;\n  vec4 cc_time;\n  mediump vec4 cc_screenSize;\n  mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n  mat4 cc_matWorld;\n  mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n  vec4 pos = vec4(a_position, 1);\n  #if CC_USE_MODEL\n  pos = cc_matViewProj * cc_matWorld * pos;\n  #else\n  pos = cc_matViewProj * pos;\n  #endif\n  #if USE_TEXTURE\n  v_uv0 = a_uv0;\n  #endif\n  v_color = a_color;\n  gl_Position = pos;\n}","frag":"\nprecision highp float;\n#if USE_ALPHA_TEST\n  uniform ALPHA_TEST {\n    float alphaThreshold;\n  };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n  #if USE_ALPHA_TEST\n      if (color.a < alphaThreshold) discard;\n  #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n  #if USE_ALPHA_TEST\n      if (alpha < alphaThreshold) discard;\n  #endif\n}\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nuniform Properties {\n  vec2 resolution;\n  float offset;\n};\n#if USE_TEXTURE\nvec4 kawaseBlur(sampler2D tex, vec2 uv, vec2 texelSize, float offset) {\n  vec4 o = vec4(0);\n  o += texture2D(tex, uv + vec2(offset + 0.5, offset + 0.5) * texelSize);\n  o += texture2D(tex, uv + vec2(-offset - 0.5, offset + 0.5) * texelSize);\n  o += texture2D(tex, uv + vec2(-offset - 0.5, -offset - 0.5) * texelSize);\n  o += texture2D(tex, uv + vec2(offset + 0.5, -offset - 0.5) * texelSize);\n  return o * 0.25;\n}\n#endif\nvoid main () {\n  vec4 o = vec4(1, 1, 1, 1);\n  #if USE_TEXTURE\n  o *= kawaseBlur(texture, v_uv0, 1.0 / resolution, offset);\n  #endif\n  o *= v_color;\n  ALPHA_TEST(o);\n  #if USE_BGRA\n    gl_FragColor = o.bgra;\n  #else\n    gl_FragColor = o.rgba;\n  #endif\n}"},"glsl1":{"vert":"\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n  vec4 pos = vec4(a_position, 1);\n  #if CC_USE_MODEL\n  pos = cc_matViewProj * cc_matWorld * pos;\n  #else\n  pos = cc_matViewProj * pos;\n  #endif\n  #if USE_TEXTURE\n  v_uv0 = a_uv0;\n  #endif\n  v_color = a_color;\n  gl_Position = pos;\n}","frag":"\nprecision highp float;\n#if USE_ALPHA_TEST\n  uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n  #if USE_ALPHA_TEST\n      if (color.a < alphaThreshold) discard;\n  #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n  #if USE_ALPHA_TEST\n      if (alpha < alphaThreshold) discard;\n  #endif\n}\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nuniform vec2 resolution;\nuniform float offset;\n#if USE_TEXTURE\nvec4 kawaseBlur(sampler2D tex, vec2 uv, vec2 texelSize, float offset) {\n  vec4 o = vec4(0);\n  o += texture2D(tex, uv + vec2(offset + 0.5, offset + 0.5) * texelSize);\n  o += texture2D(tex, uv + vec2(-offset - 0.5, offset + 0.5) * texelSize);\n  o += texture2D(tex, uv + vec2(-offset - 0.5, -offset - 0.5) * texelSize);\n  o += texture2D(tex, uv + vec2(offset + 0.5, -offset - 0.5) * texelSize);\n  return o * 0.25;\n}\n#endif\nvoid main () {\n  vec4 o = vec4(1, 1, 1, 1);\n  #if USE_TEXTURE\n  o *= kawaseBlur(texture, v_uv0, 1.0 / resolution, offset);\n  #endif\n  o *= v_color;\n  ALPHA_TEST(o);\n  #if USE_BGRA\n    gl_FragColor = o.bgra;\n  #else\n    gl_FragColor = o.rgba;\n  #endif\n}"},"builtins":{"globals":{"blocks":[{"name":"CCGlobal","defines":[]}],"samplers":[]},"locals":{"blocks":[{"name":"CCLocal","defines":[]}],"samplers":[]}},"defines":[{"name":"USE_TEXTURE","type":"boolean","defines":[]},{"name":"CC_USE_MODEL","type":"boolean","defines":[]},{"name":"USE_ALPHA_TEST","type":"boolean","defines":[]},{"name":"USE_BGRA","type":"boolean","defines":[]}],"blocks":[{"name":"ALPHA_TEST","binding":0,"members":[{"name":"alphaThreshold","type":13,"count":1}],"defines":["USE_ALPHA_TEST"]},{"name":"Properties","binding":1,"members":[{"name":"resolution","type":14,"count":1},{"name":"offset","type":13,"count":1}],"defines":[]}],"samplers":[{"name":"texture","type":29,"count":1,"binding":30,"defines":["USE_TEXTURE"]}]}],[{"passes":[{"program":"KawaseBlur|vs|fs","blendState":{"targets":[{"blend":true}]},"rasterizerState":{"cullMode":0},"properties":{"resolution":{"type":14,"value":[500,500]},"offset":{"type":13,"value":[0.1],"range":[0,10]},"texture":{"value":"white","type":29},"alphaThreshold":{"type":13,"value":[0.5]}}}]}]]],0,0,[],[],[]]]]