[1,["cbMgkO8aZIE4gDEy4gHGfO"],["_effectAsset"],[["cc.Material",["_name","_techniqueData"],1],["cc.EffectAsset",["_name","shaders","techniques"],0]],[[0,0,1,3],[1,0,1,2,4]],[[[[0,"transition-wave",{"0":{"defines":{"USE_TEXTURE":false}}}]],0,0,[0],[0],[0]],[[[1,"transition-wave",[{"hash":4266566591,"record":null,"name":"transition-wave|vs|fs","glsl3":{"vert":"\nprecision highp float;\nuniform CCGlobal {\n  mat4 cc_matView;\n  mat4 cc_matViewInv;\n  mat4 cc_matProj;\n  mat4 cc_matProjInv;\n  mat4 cc_matViewProj;\n  mat4 cc_matViewProjInv;\n  vec4 cc_cameraPos;\n  vec4 cc_time;\n  mediump vec4 cc_screenSize;\n  mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n  mat4 cc_matWorld;\n  mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\nout vec2 fragCoord;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n  vec4 pos = vec4(a_position, 1);\n  #if CC_USE_MODEL\n  pos = cc_matViewProj * cc_matWorld * pos;\n  #else\n  pos = cc_matViewProj * pos;\n  #endif\n  #if USE_TEXTURE\n  v_uv0 = a_uv0;\n  #endif\n  v_color = a_color;\n  gl_Position = pos;\n  fragCoord=vec2(pos.x,pos.y);\n}","frag":"\n  precision highp float;\n#if USE_ALPHA_TEST\n  uniform ALPHA_TEST {\n    float alphaThreshold;\n  };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n  #if USE_ALPHA_TEST\n      if (color.a < alphaThreshold) discard;\n  #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n  #if USE_ALPHA_TEST\n      if (alpha < alphaThreshold) discard;\n  #endif\n}\n  in vec4 v_color;\n  in vec2 fragCoord;\n  #if USE_TEXTURE\n  in vec2 v_uv0;\n  uniform sampler2D texture;\n  #endif\n  uniform info\n  {\n    float iTime;\n  };\n  float freq = 8.0;\nfloat period = 8.0;\nfloat speed = 2.0;\nfloat fade = 4.0;\nfloat displacement = 0.2;\n  void main () {\n    vec4 o = vec4(1, 1, 1, 1);\n      vec2 R = v_uv0;\n      vec2  U = v_uv0;\n      vec2   T = v_uv0;\n    float D = length(U);\n    float frame_time = mod(iTime * speed, period);\n    float pixel_time = max(0.0, frame_time - D);\n    float wave_height = (cos(pixel_time * freq) + 1.0) / 2.0;\n    float wave_scale = (1.0 - min(1.0, pixel_time / fade));\n    float frac = wave_height * wave_scale;\n    if (mod(iTime * speed, period * 2.0) > period)\n    {\n        frac = 1. - frac;\n    }\n    vec2 tc = T + ((U / D) * -((sin(pixel_time * freq) / fade) * wave_scale) * displacement)+vec2(0.5,0.5);\n    #if USE_TEXTURE\n  vec4 texture_tmp = texture(texture, tc);\n  #if CC_USE_ALPHA_ATLAS_texture\n      texture_tmp.a *= texture(texture, tc + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n    o.a *= texture_tmp.a;\n  #else\n    o *= texture_tmp;\n  #endif\n    #endif\n    o *= v_color;\n    ALPHA_TEST(o);\n    o.a=1.0-iTime*0.5;\n    gl_FragColor = o;\n  }"},"glsl1":{"vert":"\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\nvarying vec2 fragCoord;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n  vec4 pos = vec4(a_position, 1);\n  #if CC_USE_MODEL\n  pos = cc_matViewProj * cc_matWorld * pos;\n  #else\n  pos = cc_matViewProj * pos;\n  #endif\n  #if USE_TEXTURE\n  v_uv0 = a_uv0;\n  #endif\n  v_color = a_color;\n  gl_Position = pos;\n  fragCoord=vec2(pos.x,pos.y);\n}","frag":"\n  precision highp float;\n#if USE_ALPHA_TEST\n  uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n  #if USE_ALPHA_TEST\n      if (color.a < alphaThreshold) discard;\n  #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n  #if USE_ALPHA_TEST\n      if (alpha < alphaThreshold) discard;\n  #endif\n}\n  varying vec4 v_color;\n  varying vec2 fragCoord;\n  #if USE_TEXTURE\n  varying vec2 v_uv0;\n  uniform sampler2D texture;\n  #endif\n  uniform float iTime;\n  float freq = 8.0;\nfloat period = 8.0;\nfloat speed = 2.0;\nfloat fade = 4.0;\nfloat displacement = 0.2;\n  void main () {\n    vec4 o = vec4(1, 1, 1, 1);\n      vec2 R = v_uv0;\n      vec2  U = v_uv0;\n      vec2   T = v_uv0;\n    float D = length(U);\n    float frame_time = mod(iTime * speed, period);\n    float pixel_time = max(0.0, frame_time - D);\n    float wave_height = (cos(pixel_time * freq) + 1.0) / 2.0;\n    float wave_scale = (1.0 - min(1.0, pixel_time / fade));\n    float frac = wave_height * wave_scale;\n    if (mod(iTime * speed, period * 2.0) > period)\n    {\n        frac = 1. - frac;\n    }\n    vec2 tc = T + ((U / D) * -((sin(pixel_time * freq) / fade) * wave_scale) * displacement)+vec2(0.5,0.5);\n    #if USE_TEXTURE\n  vec4 texture_tmp = texture2D(texture, tc);\n  #if CC_USE_ALPHA_ATLAS_texture\n      texture_tmp.a *= texture2D(texture, tc + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n    o.a *= texture_tmp.a;\n  #else\n    o *= texture_tmp;\n  #endif\n    #endif\n    o *= v_color;\n    ALPHA_TEST(o);\n    o.a=1.0-iTime*0.5;\n    gl_FragColor = o;\n  }"},"builtins":{"globals":{"blocks":[{"name":"CCGlobal","defines":[]}],"samplers":[]},"locals":{"blocks":[{"name":"CCLocal","defines":[]}],"samplers":[]}},"defines":[{"name":"USE_TEXTURE","type":"boolean","defines":[]},{"name":"CC_USE_MODEL","type":"boolean","defines":[]},{"name":"USE_ALPHA_TEST","type":"boolean","defines":[]},{"name":"CC_USE_ALPHA_ATLAS_texture","type":"boolean","defines":["USE_TEXTURE"]},{"name":"INPUT_IS_GAMMA","type":"boolean","defines":["USE_TEXTURE"]}],"blocks":[{"name":"ALPHA_TEST","binding":0,"members":[{"name":"alphaThreshold","type":13,"count":1}],"defines":["USE_ALPHA_TEST"]},{"name":"info","binding":1,"members":[{"name":"iTime","type":13,"count":1}],"defines":[]}],"samplers":[{"name":"texture","type":29,"count":1,"binding":30,"defines":["USE_TEXTURE"]}]}],[{"passes":[{"program":"transition-wave|vs|fs","blendState":{"targets":[{"blend":true}]},"rasterizerState":{"cullMode":0},"properties":{"texture":{"value":"white","type":29},"alphaThreshold":{"type":13,"value":[0.5]}}}]}]]],0,0,[],[],[]]]]