[1,["3fDwo7Qb9KQqrsSzkxWsPg"],["_effectAsset"],[["cc.Material",["_name","_techniqueData"],1],["cc.EffectAsset",["_name","shaders","techniques"],0]],[[0,0,1,3],[1,0,1,2,4]],[[[[0,"my_test",{"0":{"defines":{"USE_TEXTURE":true}}}]],0,0,[0],[0],[0]],[[[1,"my_test",[{"hash":1925799223,"record":null,"name":"my_test|vs|fs","glsl3":{"vert":"\nprecision highp float;\nuniform CCGlobal {\n  mat4 cc_matView;\n  mat4 cc_matViewInv;\n  mat4 cc_matProj;\n  mat4 cc_matProjInv;\n  mat4 cc_matViewProj;\n  mat4 cc_matViewProjInv;\n  vec4 cc_cameraPos;\n  vec4 cc_time;\n  mediump vec4 cc_screenSize;\n  mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n  mat4 cc_matWorld;\n  mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n  vec4 pos = vec4(a_position, 1);\n  #if CC_USE_MODEL\n  pos = cc_matViewProj * cc_matWorld * pos;\n  #else\n  pos = cc_matViewProj * pos;\n  #endif\n  #if USE_TEXTURE\n  v_uv0 = a_uv0;\n  #endif\n  v_color = a_color;\n  gl_Position = pos;\n}","frag":"\n  precision highp float;\n#if USE_ALPHA_TEST\n  uniform ALPHA_TEST {\n    float alphaThreshold;\n  };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n  #if USE_ALPHA_TEST\n      if (color.a < alphaThreshold) discard;\n  #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n  #if USE_ALPHA_TEST\n      if (alpha < alphaThreshold) discard;\n  #endif\n}\n  in vec4 v_color;\n  #if USE_TEXTURE\n  in vec2 v_uv0;\n  uniform sampler2D texture;\n  #endif\nfloat fadeTimer = 0.0;\nfloat gridWidth = 28.0, gridHeight = 15.0;\n  uniform info\n  {\n    float u_time;\n  };\n  void main () {\n    vec4 o = vec4(1, 1, 1, 1);\n  float time = u_time*2.0;\n    fadeTimer = mod(time,3.5) - 1.25;\n    if(fadeTimer > .5) fadeTimer -= 1.75;\n    else fadeTimer += 1.75;\n    vec2 uv=v_uv0;\n    vec4 outcol;\n    vec2 posI =  vec2(uv.x * gridWidth * 2.0,uv.y * gridHeight * 2.0);\n    vec2 pos = mod(posI,2.0) - vec2(1.0,1.0);\n    float size;\n    posI = vec2(floor(posI.x/2.0)/gridWidth,floor(posI.y/2.0)/gridHeight);\n    if(2==0){\n      size = pow(fadeTimer - posI.y,3.0);\n    }else if(2==1)\n    {\n    size = pow(fadeTimer - posI.x,3.0);\n    }else if(2==2)\n    {\n    size = pow(fadeTimer - (abs(posI.x - 0.5) + abs(posI.y - 0.5)),3.0);\n    }\n    size = abs(size);\n    #if USE_TEXTURE\n  vec4 texture_tmp = texture(texture, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture\n      texture_tmp.a *= texture(texture, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n    o.a *= texture_tmp.a;\n  #else\n    o *= texture_tmp;\n  #endif\n    #endif\n    if(abs(pos.x) + abs(pos.y) < size){\n        o =  vec4(0,0,0,1);\n    }\n    o *= v_color;\n   ALPHA_TEST(o);\n    gl_FragColor = o;\n      gl_FragColor=o;\n  }"},"glsl1":{"vert":"\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n  vec4 pos = vec4(a_position, 1);\n  #if CC_USE_MODEL\n  pos = cc_matViewProj * cc_matWorld * pos;\n  #else\n  pos = cc_matViewProj * pos;\n  #endif\n  #if USE_TEXTURE\n  v_uv0 = a_uv0;\n  #endif\n  v_color = a_color;\n  gl_Position = pos;\n}","frag":"\n  precision highp float;\n#if USE_ALPHA_TEST\n  uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n  #if USE_ALPHA_TEST\n      if (color.a < alphaThreshold) discard;\n  #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n  #if USE_ALPHA_TEST\n      if (alpha < alphaThreshold) discard;\n  #endif\n}\n  varying vec4 v_color;\n  #if USE_TEXTURE\n  varying vec2 v_uv0;\n  uniform sampler2D texture;\n  #endif\nfloat fadeTimer = 0.0;\nfloat gridWidth = 28.0, gridHeight = 15.0;\n  uniform float u_time;\n  void main () {\n    vec4 o = vec4(1, 1, 1, 1);\n  float time = u_time*2.0;\n    fadeTimer = mod(time,3.5) - 1.25;\n    if(fadeTimer > .5) fadeTimer -= 1.75;\n    else fadeTimer += 1.75;\n    vec2 uv=v_uv0;\n    vec4 outcol;\n    vec2 posI =  vec2(uv.x * gridWidth * 2.0,uv.y * gridHeight * 2.0);\n    vec2 pos = mod(posI,2.0) - vec2(1.0,1.0);\n    float size;\n    posI = vec2(floor(posI.x/2.0)/gridWidth,floor(posI.y/2.0)/gridHeight);\n    if(2==0){\n      size = pow(fadeTimer - posI.y,3.0);\n    }else if(2==1)\n    {\n    size = pow(fadeTimer - posI.x,3.0);\n    }else if(2==2)\n    {\n    size = pow(fadeTimer - (abs(posI.x - 0.5) + abs(posI.y - 0.5)),3.0);\n    }\n    size = abs(size);\n    #if USE_TEXTURE\n  vec4 texture_tmp = texture2D(texture, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture\n      texture_tmp.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n    o.a *= texture_tmp.a;\n  #else\n    o *= texture_tmp;\n  #endif\n    #endif\n    if(abs(pos.x) + abs(pos.y) < size){\n        o =  vec4(0,0,0,1);\n    }\n    o *= v_color;\n   ALPHA_TEST(o);\n    gl_FragColor = o;\n      gl_FragColor=o;\n  }"},"builtins":{"globals":{"blocks":[{"name":"CCGlobal","defines":[]}],"samplers":[]},"locals":{"blocks":[{"name":"CCLocal","defines":[]}],"samplers":[]}},"defines":[{"name":"USE_TEXTURE","type":"boolean","defines":[]},{"name":"CC_USE_MODEL","type":"boolean","defines":[]},{"name":"USE_ALPHA_TEST","type":"boolean","defines":[]},{"name":"CC_USE_ALPHA_ATLAS_texture","type":"boolean","defines":["USE_TEXTURE"]},{"name":"INPUT_IS_GAMMA","type":"boolean","defines":["USE_TEXTURE"]}],"blocks":[{"name":"ALPHA_TEST","binding":0,"members":[{"name":"alphaThreshold","type":13,"count":1}],"defines":["USE_ALPHA_TEST"]},{"name":"info","binding":1,"members":[{"name":"u_time","type":13,"count":1}],"defines":[]}],"samplers":[{"name":"texture","type":29,"count":1,"binding":30,"defines":["USE_TEXTURE"]}]}],[{"passes":[{"program":"my_test|vs|fs","blendState":{"targets":[{"blend":true}]},"rasterizerState":{"cullMode":0},"properties":{"texture":{"value":"white","type":29},"alphaThreshold":{"type":13,"value":[0.5]}}}]}]]],0,0,[],[],[]]]]