[1,0,0,[["cc.TextAsset",["_name","text"],1]],[[0,0,1,3]],[[0,"kcocos.d","declare namespace cc {\n    /**\n     * 控制游戏速率，影响 dt\n     * @param speed 速度\n     */\n    export function kSpeed(speed: number): void;\n\n    /**\n     * 获取当前游戏速率\n     */\n    export function kGetSpeed(): number;\n\n    /**\n     * 将普通节点扩展成超级节点\n     * @param node 节点\n     */\n    export function kNode(node: cc.Node): cc.Node;\n\n    /**\n     * 传入 0 时禁止所有点击，传入 1 为单点触控，一些平台无法超过 5 个触点\n     * @param count 触点数量\n     */\n    export function kMultTouch(count: number): void;\n\n    /**\n     * 节点扩展属性与方法\n     */\n    export interface Node {\n        /**\n         * 扩展属性，数字标签\n         */\n        kTag: number;\n\n        /**\n         * 扩展属性，字符串信息\n         */\n        kInfo: string;\n\n        /**\n         * 扩展属性，简易状态机\n         */\n        kState: string;\n\n        /**\n         * 扩展属性，第一个子节点\n         */\n        kFirstChild: cc.Node;\n\n        /**\n         * 扩展属性，最后一个子节点\n         */\n        kLastChild: cc.Node;\n\n        /**\n         * 扩展属性，获取当前节点上所有组件\n         */\n        kComponents: any[];\n\n        /**\n         * 扩展方法，kInfo 改变后触发\n         */\n        kStateCb: (newVal: string, oldVal: string) => void;\n\n    }\n\n    export class kSimpleMove extends Component {\n        /**\n         * 设置当前移动速度\n         */\n        setMoveSpeed: (x: number | cc.Vec2 = 0, y: number = 0) => void;\n\n        /**\n         * 获取当前移动速度\n         */\n        getMoveSpeed: () => cc.Vec2;\n\n        /**\n         * 设置当前加速度\n         */\n        setAccelerate: (x: number | cc.Vec2 = 0, y: number = 0) => void;\n\n        /**\n         * 获取当前加速度\n         */\n        getAccelerate: () => cc.Vec2;\n\n        /**\n         * 设置目的地和运动时速度与可选的加速度，到达后速度与加速度归零\n         */\n        setDestination: (aim: cc.Vec2, speed: number, accelerate?: number) => void;\n    }\n}\n"]],0,0,[],[],[]]